

Chun Li's neutral J.HP happens to be the same as her forward/back J.2HP. This means that Chun Li's neutral J.HK will look and behave differently to her forward J.HK. **In 3rd Strike, neutral jump and diagonal (forward or back) jumps often give different buttons. Really, she's free to do anything in the air. She can parry, attack or do another hopkick.

J.2MK > X - After her hopkick, Chun gets an extra air action. I will link the necessary links below, though note that these will just provide the same information as the sites linked above. I am still exploring this, but for the most part it seems quick, reliable and easy to use. It has also come to my attention that there is a reliable and updated app for frame data covering 3rd Strike, among other games. Like before, I will link the frame data sites I use:Īs usual, this is the chronological order I prefer to research frame data in ESN first, GR second. More info on these buttons is available in Game Restaurant and Baston, both of which are linked in the next segment.

Links into Super Art 2 or other buttons will be in red. Please only pay attention to the second one (it's also bigger, and we all know size matters).Ĭancellable chains, normals and specials will be in green font. This means that for most of the linked tweets, there are two tweets. I posted all of the tweets as part of one thread. Not for promotion (of course!), but because they're permanent reference points. Just like before, these are the basics that will carry you into the higher of level of play. I will try to keep this guide as close to the Ken guide I made and am continuing to develop.
#STREET FIGHTER III 3RD STRIKE CHUN LI HOW TO#
As such, I will not necessarily cover things such as J.2HP > Cr.LP to reset into mix as they are advanced, situational and do not generate a better understanding of how to play the character well at her core. Note that this information will apply to anyone at any skill level. This will be a developing guide to Chun Li in 3rd Strike.
